Wording is everything when a player has to decide if they want to play a card, or even if a card is worth playing. Magic: the Gathering has designed cards that are well written and allow the player to have different interactions with different cards. But back during the Legends set there were some interestingly worded cards. Glyph of Reincarnation is such a card.
Glyph of Reincarnation (G) reads, “Cast Glyph of Reincarnation only after combat.”
“Destroy all creatures that were blocked by target Wall this turn. They can’t be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner’s control.”
So right off it is a combat trick. Which is nice, destroy any creature blocked by target wall (Defender by the Errata/rule Change players know today as far as I know). Simple is like the target Wall/Defender gains Deathtouch. It is the second trigger that had me scratching my head for a bit. It takes a creature from the graveyard through the creature that was just sent there and buts it back onto the battlefield under the original controller.
It sounds like it is a Reanimation spell. And it is actually fun to figure this into combat.
The ruling states that you the player get to choose the creature to be put back onto the battlefield. So let’s say that a player has an Autochthon Wurm, or Cloudthresher attacking and decide to block with a Fog Bank, or Carrion Wall, or Cathedral Membrane and use the Glyph or Reincarnation to target your Wall/ Defender. And in your opponents graveyard there is an Argothian Pixies in their graveyard.
Use the Glyph of Reincarnation to remove the threat and place the Argothian Pixies onto the battlefield to give you a better field presence for your next turn, or just remove that threat from the field.
On the other side of the coin, if you see that your opponents has a Wall/Defender and you have a massive creature in your graveyard or even something bigger that can be used next round, you the player after blockers have been declared, casts Glyph of Reincarnation on your opponents Wall/Defender. While this destroys your creature the effect of the Glyph allows you to take any creature from your graveyard and give you an even sharper edge.
The design is interesting. Because it is a one drop (G) it can be theorized that the designer’s intended the Glyphs to be used either used in multiple giving a bigger punch, or to be timed precisely for that strategic outcome. Also like many other Low costing cards, it can be handled by counterspells. If this spell were unable to be countered it might have been a bit too powerful.
Apart from the Classic Ranimator combat Trick The Glyph of Reincarnation puts a more strategic, albeit slightly wordy twist on the Reanimation idea. While all the Glyphs rely on Walls they each allow for players to use stratigical planning when thinking how to beat their opponent. If not for cards like Glyph of Reincarnation Magic: the Gathering would not have the specific text style that it does today. And yes, while there are still rule disputes from time to time, cards are more comprehended by players and give that cohesive feel to the already cohesive game.